DOES UNITY USE XCODE FOR MAC CODE
You can create your own AppDelegate derived from UnityAppController, or, if any of your plug-ins A set of code created outside of Unity that creates functionality in Unity. Unity stores the entry points of the application in the main.mm and UnityAppController.mm/h files inside this folder. The Classes folder contains code that integrates the Unity Runtime and Objective-C. More info See in Glossary on the UnityFramework target. For projects, these are considered direct dependencies for packages, these are indirect, or transitive, dependencies. Projects and packages use the dependencies attribute in their manifests to define the set of packages they require. The Unity-iPhone target has a single dependency In the context of the Package Manager, a dependency is a specific package version (expressed in the form that a project or another package requires in order to work. xib files, icons, data, and /ist files, and it runs the library. It includes the MainApp folder and app representation data such as Launch Screens.
Project TargetsĮvery generated Unity iOS Xcode project has the following structure and targets: To do this, change the SDK version field.
DOES UNITY USE XCODE FOR MAC SIMULATOR
You can also choose whether your app targets the simulator or an actual device. More info See in Glossary (menu: Edit > Project Settings > Player Settings). The Xcode project structure has changed as of Unity 2019.3 to support Unity integration into native iOS applications via Unity as a Library.īefore you build your Project for iOS, make sure that you set the Bundle Identifier in the iOS Player Settings Settings that let you set various player-specific options for the final game built by Unity. You also need to use it to prepare and bundle your game for distribution on the App Store. You need this project to compile and sign your app before you deploy it on a device. More info See in Glossary platform, Unity creates a folder that contains an Xcode project. When you build a Unity Project for the iOS Apple’s mobile operating system.